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[ÕPETUS] Sõjaolukord 1.4™ (Military)
Posted 9 years ago by
EnjoyMe    
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Sõdimise kiirkursus uutele mängijatele. Lugege hoolikalt kõik läbi ja õppige pähe!

ENNE SÕDIMIST VAATA, ET SA ASUKSID ÕIGES PIIRKONNAS JA SU HITID TULEKSID EESTI POOLT


§ 1. Foodi ja giftide limiidi tõstmine:

House Q1-Q5
Maja lisab vastavalt Q-le samapalju TOIDU limiiti juurde. Q5 house lisab 5, Q4 house lisab 4 limiiti jne.

Estate Q1-Q5
Estate lisab vastavalt Q-le samapalju GIFTIDE limiiti juurde. Q5 estate lisab 5, Q4 estate lisab 4 limiiti jne.

Motiveerimine. Lisab kuni viis TOIDU limiiti juurde

Motiveerimiseks saad kasutada Q1 relva , Q3 foodi, q3 gifti



§ 2. Teie equipment/varustus:

Järgmised statsid/numbrid peaksid olema teil vastavalt maksimum-miinimum-maksimum. Neid näeb teie kasutaja pealehel, samuti menüü all .



Osta alguses miss chance'i vähendavat varustust, sest see on kõige tähtsam stats. Alusta odavamast varustusest ja osta kallimad osad hiljem.

ODAVAMAD ASJAD:
Helmet
Vision
Weapon Upgrade
Offhand

KALLIMAD ASJAD:
Personal Armor
Pants
Shoes
Lucky Charm

Edasine valik võltub statsidest.

SITAD STATSID:
- Increased strength
- Increased hit
- Chance for free flight
- Chance to use less weapons for Berserk
- Chance to find a weapon

HEAD STATSID
- Miss chance reduction
- Increased critical chance
- Increased maximum damage
- Chance to avoid damage
- Increased damage
- Increased economy skill

§ 3. Relvade kasutamine:

Relvade kasutamine suurendab damage'it kõvasti!
Q Damage boonus
Relvadeta -50%
Q120%
Q240%
Q360%
Q480%
Q5100%

Isegi, kui sa ei saa endale suuremat Q-d lubada, on alati mõtet Q1 relvad osta, et üle poole damage'ist mitte kaotada!

§ 4. Asukoht:

Asudes sõja piirkonnas saate +20% oma damage'ile juurde. Pane tähele, et Resistance Waris ja kaitsmisel piisab sellest, et oled samas piirkonnas. Kuid kui lahing on rünne, siis pead lendama lähedalasuvasse Eesti regiooni, et sõdida Eesti eest boonusega.

Q5 pilet ei võta sult reisimisel elu. Q4 pilet võtab 10 elu, Q3 võtab 20 elu, Q1 võtab 40 elu jne.

Reisides on võimalik ka leida varustust.


§ 5. Military Unit orderid:


Order lisab damage'it sõltuvalt Military Uniti tasemest:

TaseBoonus
Novice+5%
Regular +10%
Veteran+15%
Elite+20%



6. AEG:

Kõige tähtsam osa igas lahingus. Lahingud kestavad kuni üks osapooltest on võitnud kaheksa roundi. Iga round kestab kaks tundi. Peale 1:00 Eesti aja järgi on DC (day change) mis tähendab, et kõik limiidid taastuvad.
SÕDIDA TULEB KAS ROUNDI VIIMASE VIIE MINUTI JOOKSUL (AEGLASEMA NETIGA INIMESED) VÕI KAHE VIIMASE MINUTI JOOKSUL (KIIREMA NETIGA INIMESED).
Selle jaoks on olemas äratuskellad, patriotism ja vaba aeg.

Tšattides tihtipeale kasutatakse lühendit T2, T5, T15 jne. Number tähendab minuteid roundi lõpuni. T15 tähendab 15 minutit roundi lõpuni, T5 tähendab 5 minutit lõpuni jne.




§ 7. Special Items:


Siit saate te osta buffe . Kasutada saab neid aga siin .
ETTEVAATUST! PEALE NENDE KASUTAMIST TULEB TEILE DEBUFF 24-72 TUNDI. SEE TÄHENDAB, ET DAMAGE ON VÄHENDATUD. Kasutage arukalt.


§ 8. Overkill:

Overkill on damage'i raiskamine! On väga tore jahtida BH (battle hero) medaleid ja equipmenti, kuid kui lahing on Eesti alal, siis on aeg kõik omakasu ära unustada ja teha ainult kalkuleeritud liigutusi. Ei ole mõtet raisata damage'it, kui round on niikuinii võidetud. Eesti ei saa endale sellist luksust lubada.
Samuti pole mõtet sõdida roundis, kui vastane on suure damage'iga ees. Kui meil pole lootust roundi võita, siis säästke oma jõud mõne teise roundi jaoks!






§ 9. Riigitoetus:

sEesti kodanikud saavad Estonia Org -ilt soovi korral toetust küsida.


§ 10. Kui pole kindel kas jõuad päeva jooksul veel netti:

Tööta, treeni ja tee damage ära öösel või ükskõik millal saad, ära tegemata jäta.

§ 11. Kui oled pikemat aega ära (puhkus vms):

Teata valitsusele või oma sõjaväeüksuse omanikule sellest. Siis teatakse sind mitte välja visata.

§ 12. Sõdides iga päev võimalikult palju suurendab su auastet, mis omakorda suurendab potentsiaalset damage'it iga päev.



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About the game:


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Invest, produce and sell - be an entrepreneur in E-Sim.


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